XERT

NAVSEA manages many acquisition programs that involve the design, construction, maintenance, and modernization of ships, submarines, and their associated combat systems. The XR simulation and training tool developed by Northeastern University's Ghost Lab and Kostas Research Institute (KRI) is a virtual reality and augmented reality application that allows individuals to simulate and train on the use of the cold spray and paint processes. The tool uses XR technology to create a simulated environment where users can practice and perfect their skills without the risk of damage to real-life equipment or materials.

Hand Animation

The application uses Google autofill, autocorrection & location API that allows the user to search any location and view a 2.5D visual representation of the location that is colored with satellite imagery and has labeled points of interest / major locations. 


Intuitive Interaction System

An intuitive interaction system and object highlight are necessary to enhance user experience and engagement with the VR simulation and training tool. It enables users to easily interact with the virtual environment and its objects, providing them with visual cues and feedback, which improves their understanding of the system and the learning process.


Hint System

The Controller Hint was added to the tutorial section of the VR simulation and training tool to help guide the user's hand movements and ensure that they are using the correct buttons and interactions for each task, ultimately improving the user's learning experience and proficiency with the tool.


Controller Hint.

The hint system was necessary to guide users through the VR simulation and training tool by highlighting important objects and providing contextual information. It improves the user experience and ensures that users understand the system's functionality.


VR Pause & Settings Menu 

A VR pause and settings menu is necessary in a VR simulation and training tool to allow users to pause the experience and adjust settings or options without the need to remove their headset or exit the VR environment. It provides a convenient way for users to take a break, adjust preferences, or troubleshoot issues while staying immersed in the VR experience.


My Contributions

  • I led the development of player interaction, ensuring that the user experience was intuitive and enjoyable.

  • Created hands and animations for the VR simulation, adding to the realism of the experience.

  • Implemented various features, including snap turn, continuous turn, two-handed grab move,

  • Created and implemented a VR pause menu, VR grab and pinch interaction, and VR hint and highlight system.

  • Created and Implemented a settings manager system with the respective UI to allow players to change settings and enable or disable any feature.

  • Implemented a VR training and tutorial section, all of which improved the overall functionality and usability of the application.

  • Conducted user tests with both experts and non-experts, using feedback to improve and refine the interaction system and overall user experience.

  • Worked collaboratively with other team members to ensure that the final product was high-quality and exceeded expectations.

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